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SETFONT(8)                  System Manager's Manual                  SETFONT(8)

NAME
       setfont - load EGA/VGA console screen font

SYNOPSIS
       setfont   [-O   font+umap.orig]  [-o  font.orig]  [-om  cmap.orig]  [-ou
       umap.orig] [-N] [font.new ...] [-m cmap] [-u umap]  [-C  console]  [-hH]
       [-f] [-v] [-V]

DESCRIPTION
       The  setfont  command  reads  a font from the file font.new and loads it
       into the EGA/VGA character generator, and optionally outputs the  previ-
       ous font.  It can also load various mapping tables and output the previ-
       ous versions.

       If  no  args are given (or only the option -N for some number N), then a
       default (8xN) font is loaded (see below).  One may  give  several  small
       fonts, all containing a Unicode table, and setfont will combine them and
       load the union.  Typical use:

       setfont
              Load a default font.

       setfont drdos8x16
              Load a given font (here the 448-glyph drdos font).

       setfont cybercafe -u cybercafe
              Load  a  given  font that does not have a Unicode map and provide
              one explicitly.

       setfont LatArCyrHeb-19 -m 8859-2
              Load a given font (here a 512-glyph font combining several  char-
              acter  sets)  and  indicate that one's local character set is ISO
              8859-2.

       Note: if a font has more than 256 glyphs, only 8 out of 16 colors can be
       used simultaneously. It can make console perception worse (loss  of  in-
       tensity and even some colors).

FONT FORMATS
       The  standard  Linux  font  format is the PSF font.  It has a header de-
       scribing font properties like character  size,  followed  by  the  glyph
       bitmaps,  optionally followed by a Unicode mapping table giving the Uni-
       code value for each glyph.  Several other (obsolete)  font  formats  are
       recognized.   If the input file has code page format (probably with suf-
       fix .cp), containing three fonts with sizes e.g.  8x8,  8x14  and  8x16,
       then  one  of  the  options -8 or -14 or -16 must be used to select one.
       Raw font files are binary files of size 256*N bytes, containing bit  im-
       ages for each of 256 characters, one byte per scan line, and N bytes per
       character  (0  <  N <= 32).  Most fonts have a width of 8 bits, but with
       the framebuffer device (fb) other widths can be used.

FONT HEIGHT
       The program setfont has no built-in knowledge of VGA  video  modes,  but
       just  asks  the  kernel to load the character ROM of the video card with
       certain bitmaps. However, since Linux  1.3.1  the  kernel  knows  enough
       about  EGA/VGA  video modes to select a different line distance. The de-
       fault character height will be the number N inferred from  the  font  or
       specified by option. However, the user can specify a different character
       height H using the -h option.

CONSOLE MAPS
       Several  mappings  are  involved in the path from user program output to
       console display. If the console is in utf8 mode  (see  unicode_start(1))
       then  the kernel expects that user program output is coded as UTF-8 (see
       utf-8(7)), and converts that to Unicode (ucs2).  Otherwise,  a  transla-
       tion  table is used from the 8-bit program output to 16-bit Unicode val-
       ues. Such a translation table is called a Unicode  console  map.   There
       are four of them: three built into the kernel, the fourth settable using
       the -m option of setfont.  An escape sequence chooses between these four
       tables;  after  loading  a cmap, setfont will output the escape sequence
       Esc ( K that makes it the active translation.

       Suitable arguments for the -m option are  for  example  8859-1,  8859-2,
       ..., 8859-15, cp437, ..., cp1250.

       Given  the Unicode value of the symbol to be displayed, the kernel finds
       the right glyph in the font using the Unicode mapping info of  the  font
       and displays it.

       Old  fonts do not have Unicode mapping info, and in order to handle them
       there are direct-to-font maps (also loaded using -m) that give a  corre-
       spondence between user bytes and font positions.  The most common corre-
       spondence  is  the one given in the file trivial (where user byte values
       are used directly as font positions).  Other correspondences  are  some-
       times  preferable since the PC video hardware expects line drawing char-
       acters in certain font positions.

       Giving a -m none argument inhibits the loading and activation of a  map-
       ping  table.   The previous console map can be saved to a file using the
       -om file option.  These options of setfont render  mapscrn(8)  obsolete.
       (However, it may be useful to read that man page.)

UNICODE FONT MAPS
       The  correspondence between the glyphs in the font and Unicode values is
       described by a Unicode mapping table.  Many fonts have a Unicode mapping
       table included in the font file, and an explicit table can be  indicated
       using  the  -u option. The program setfont will load such a Unicode map-
       ping table, unless a -u none argument is  given.  The  previous  Unicode
       mapping  table  will be saved as part of the saved font file when the -O
       option is used. It can be saved to a separate file using  the  -ou  file
       option.  These options of setfont render loadunimap(8) obsolete.

       The Unicode mapping table should assign some glyph to the `missing char-
       acter'  value  U+fffd,  otherwise missing characters are not translated,
       giving a usually very confusing result.

       Usually no mapping table is needed, and a Unicode mapping table  is  al-
       ready  contained  in  the font (sometimes this is indicated by the .psfu
       extension), so that most users need not worry about the precise  meaning
       and functioning of these mapping tables.

       One may add a Unicode mapping table to a psf font using psfaddtable(1).

OPTIONS
       -N, --default8x=N
              Load default font (default8xN).

       -hN, --font-height=N
              Override  font height. The short option must not have a space be-
              tween the prefix and the number.

       -d, --double
              Doubles the size of the font, by replicating all  of  its  pixels
              vertically  and  horizontally.   This  is suitable for high pixel
              density (e.g. "4k") displays on which the standard fonts are  too
              small  to  be easily legible.  Due to kernel limitations, this is
              suitable only for 16x16 or smaller fonts.

       -o, --output-font=FILE
              Save previous font in FILE.

       -om, --output-consolemap=FILE
              Store console map in FILE.

       -ou, --output-unicodemap=FILE
              Save previous Unicode map in FILE.

       -O, --output-fullfont=FILE
              Save previous font and Unicode map in FILE.

       -m, --consolemap=FILE
              Load console map or Unicode console map from FILE.

       -u, --unicodemap=FILE
              Load Unicode table describing the font from FILE.

       -C, --console=DEVICE
              Set the font for the indicated console. (May require root permis-
              sions.)

       -f, --force
              Force-load unicode map: Setfont`issues the system  call  to  load
              the  unicode map even if the specified map is empty.  This may be
              useful in unusual cases.

       -R, --reset
              Reset the screen font, size, and Unicode mapping  to  the  bootup
              defaults.

       -v, --verbose
              Be verbose.

       -V, --version
              Print version and exit.

       -h, --help
              Print a message describing the options and exit.

NOTE
       PC  video hardware allows one to use the "intensity" bit either to indi-
       cate brightness, or to address 512 (instead of 256) glyphs in the  font.
       So, if the font has more than 256 glyphs, the console will be reduced to
       8 (instead of 16) colors.

FILES
       /usr/share/consolefonts
              The default font directory.

       /usr/share/unimaps
              The default directory for Unicode maps.

       /usr/share/consoletrans
              The default directory for screen mappings.

       The  default  font is a file default (or default8xN if the -N option was
       given for some number N) perhaps with suitable extension (like .psf).

SEE ALSO
       psfaddtable(1), unicode_start(1), loadunimap(8), utf-8(7), mapscrn(8)

kbd                             24 October 2024                      SETFONT(8)

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