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MD(4)                       Kernel Interfaces Manual                      MD(4)

NAME
       md - Multiple Device driver aka Linux Software RAID

SYNOPSIS
       /dev/mdn
       /dev/md/n
       /dev/md/name

DESCRIPTION
       The md driver provides virtual devices that are created from one or more
       independent  underlying  devices.   This array of devices often contains
       redundancy and the devices are often disk drives, hence the acronym RAID
       which stands for a Redundant Array of Independent Disks.

       md supports RAID levels 1 (mirroring), 4 (striped array with parity  de-
       vice), 5 (striped array with distributed parity information), 6 (striped
       array with distributed dual redundancy information), and 10 (striped and
       mirrored).   If  some number of underlying devices fails while using one
       of these levels, the array will continue to function; this number is one
       for RAID levels 4 and 5, two for RAID level 6, and all but one (N-1) for
       RAID level 1, and dependent on configuration for level 10.

       md also supports a number of pseudo RAID (non-redundant)  configurations
       including  RAID0 (striped array), LINEAR (catenated array), MULTIPATH (a
       set of different interfaces to the same device),  and  FAULTY  (a  layer
       over a single device into which errors can be injected).

   MD METADATA
       Each  device  in  an  array may have some metadata stored in the device.
       This metadata is sometimes called a superblock.   The  metadata  records
       information about the structure and state of the array.  This allows the
       array to be reliably re-assembled after a shutdown.

       md  provides  support  for  two different formats of metadata, and other
       formats can be added.

       The common format — known as version 0.90 — has a superblock that is  4K
       long  and  is  written into a 64K aligned block that starts at least 64K
       and less than 128K from the end of the device (i.e. to get  the  address
       of the superblock round the size of the device down to a multiple of 64K
       and then subtract 64K).  The available size of each device is the amount
       of  space before the super block, so between 64K and 128K is lost when a
       device in incorporated into an MD array.  This superblock stores  multi-
       byte  fields in a processor-dependent manner, so arrays cannot easily be
       moved between computers with different processors.

       The new format — known as version 1 — has a superblock that is  normally
       1K  long,  but  can be longer.  It is normally stored between 8K and 12K
       from the end of the device, on a 4K boundary, though variations  can  be
       stored  at the start of the device (version 1.1) or 4K from the start of
       the device (version 1.2).  This metadata format stores multibyte data in
       a processor-independent format and supports up to hundreds of  component
       devices (version 0.90 only supports 28).

       The metadata contains, among other things:

       LEVEL  The manner in which the devices are arranged into the array (LIN-
              EAR, RAID0, RAID1, RAID4, RAID5, RAID10, MULTIPATH).

       UUID   a 128 bit Universally Unique Identifier that identifies the array
              that contains this device.

       When  a  version 0.90 array is being reshaped (e.g. adding extra devices
       to a RAID5), the version number is temporarily set to  0.91.   This  en-
       sures  that  if  the reshape process is stopped in the middle (e.g. by a
       system crash) and the machine boots into an older kernel that  does  not
       support  reshaping,  then  the  array will not be assembled (which would
       cause data corruption) but will be left untouched until  a  kernel  that
       can complete the reshape processes is used.

   ARRAYS WITHOUT METADATA
       While  it is usually best to create arrays with superblocks so that they
       can be assembled reliably, there are some circumstances  when  an  array
       without superblocks is preferred.  These include:

       LEGACY ARRAYS
              Early  versions  of the md driver only supported LINEAR and RAID0
              configurations and did not use a superblock (which is less criti-
              cal with these configurations).  While such arrays should be  re-
              built with superblocks if possible, md continues to support them.

       FAULTY Being  a  largely  transparent layer over a different device, the
              FAULTY personality  doesn't  gain  anything  from  having  a  su-
              perblock.

       MULTIPATH
              It  is often possible to detect devices which are different paths
              to the same storage directly rather than having a distinctive su-
              perblock written to the device and searched for on all paths.  In
              this case, a MULTIPATH array with no superblock makes sense.

       RAID1  In some configurations it might be desired to create a RAID1 con-
              figuration that does not use a superblock, and  to  maintain  the
              state  of  the array elsewhere.  While not encouraged for general
              use, it does have special-purpose uses and is supported.

   ARRAYS WITH EXTERNAL METADATA
       md driver supports arrays with externally managed  metadata.   That  is,
       the  metadata  is  not  managed by the kernel but rather by a user-space
       program which is external to the kernel.  This allows support for a  va-
       riety of metadata formats without cluttering the kernel with lots of de-
       tails.

       md  is  able  to communicate with the user-space program through various
       sysfs attributes so that it can make appropriate changes to the metadata
       - for example to mark a device as faulty.  When necessary, md will  wait
       for  the  program  to  acknowledge  the  event by writing to a sysfs at-
       tribute.  The manual page for mdmon(8) contains more detail  about  this
       interaction.

   CONTAINERS
       Many  metadata formats use a single block of metadata to describe a num-
       ber of different arrays which all use the same set of devices.  In  this
       case  it is helpful for the kernel to know about the full set of devices
       as a whole.  This set is known to md as a container.  A container is  an
       md  array  with  externally  managed metadata and with device offset and
       size so that it just covers the metadata part of the devices.   The  re-
       mainder  of each device is available to be incorporated into various ar-
       rays.

   LINEAR
       A LINEAR array simply catenates the available space  on  each  drive  to
       form one large virtual drive.

       One advantage of this arrangement over the more common RAID0 arrangement
       is  that  the  array  may  be reconfigured at a later time with an extra
       drive, so the array is made bigger without disturbing the data  that  is
       on the array.  This can even be done on a live array.

       If  a  chunksize  is given with a LINEAR array, the usable space on each
       device is rounded down to a multiple of this chunksize.

   RAID0
       A RAID0 array (which has zero redundancy) is also known as a striped ar-
       ray.  A RAID0 array is configured at creation with a  Chunk  Size  which
       must be at least 4 kibibytes.

       The  RAID0  driver assigns the first chunk of the array to the first de-
       vice, the second chunk to the second device, and so on until all  drives
       have been assigned one chunk.  This collection of chunks forms a stripe.
       Further  chunks  are  gathered into stripes in the same way, and are as-
       signed to the remaining space in the drives.

       If devices in the array are not all the same size, then once the  small-
       est device has been exhausted, the RAID0 driver starts collecting chunks
       into  smaller stripes that only span the drives which still have remain-
       ing space.

       A bug was introduced in linux 3.14 which changed the layout of blocks in
       a RAID0 beyond the region that is striped over all  devices.   This  bug
       does  not affect an array with all devices the same size, but can affect
       other RAID0 arrays.

       Linux 5.4 (and some stable kernels to which the change  was  backported)
       will  not normally assemble such an array as it cannot know which layout
       to use.  There is a module parameter "raid0.default_layout" which can be
       set to "1" to force the kernel to use the pre-3.14 layout or to  "2"  to
       force  it  to  use the 3.14-and-later layout.  when creating a new RAID0
       array, mdadm will record the chosen layout in the metadata in a way that
       allows newer kernels to assemble the array without needing a module  pa-
       rameter.

       To  assemble an old array on a new kernel without using the module para-
       meter, use either  the  --update=layout-original  option  or  the  --up-
       date=layout-alternate option.

       Once you have updated the layout you will not be able to mount the array
       on  an older kernel.  If you need to revert to an older kernel, the lay-
       out information can be erased with the --update=layout-unspecificed  op-
       tion.   If  you use this option to --assemble while running a newer ker-
       nel, the array will NOT assemble, but the metadata  will  be  update  so
       that it can be assembled on an older kernel.

       Note  that  setting  the  layout  to  "unspecified"  removes protections
       against this bug, and you must be sure that the kernel you  use  matches
       the layout of the array.

   RAID1
       A  RAID1  array  is also known as a mirrored set (though mirrors tend to
       provide reflected images, which RAID1 does not) or a plex.

       Once initialised, each device in a RAID1 array contains exactly the same
       data.  Changes are written to all devices in  parallel.   Data  is  read
       from  any  one  device.  The driver attempts to distribute read requests
       across all devices to maximise performance.

       All devices in a RAID1 array should be the same size.  If they are  not,
       then  only  the amount of space available on the smallest device is used
       (any extra space on other devices is wasted).

       Note that the read balancing done by the driver does not make the  RAID1
       performance profile be the same as for RAID0; a single stream of sequen-
       tial  input will not be accelerated (e.g. a single dd), but multiple se-
       quential streams or a random workload will use more than one spindle. In
       theory, having an N-disk RAID1 will allow N sequential threads  to  read
       from all disks.

       Individual  devices  in  a RAID1 can be marked as "write-mostly".  These
       drives are excluded from the normal read balancing and will only be read
       from when there is no other option.  This can be useful for devices con-
       nected over a slow link.

   RAID4
       A RAID4 array is like a RAID0 array with an  extra  device  for  storing
       parity.  This device is the last of the active devices in the array. Un-
       like RAID0, RAID4 also requires that all stripes span all drives, so ex-
       tra space on devices that are larger than the smallest is wasted.

       When any block in a RAID4 array is modified, the parity block  for  that
       stripe (i.e. the block in the parity device at the same device offset as
       the  stripe)  is  also modified so that the parity block always contains
       the "parity" for the whole stripe.  I.e. its content  is  equivalent  to
       the  result of performing an exclusive-or operation between all the data
       blocks in the stripe.

       This allows the array to continue to function if one device fails.   The
       data that was on that device can be calculated as needed from the parity
       block and the other data blocks.

   RAID5
       RAID5  is  very  similar  to  RAID4.   The difference is that the parity
       blocks for each stripe, instead of being on a single  device,  are  dis-
       tributed across all devices.  This allows more parallelism when writing,
       as  two different block updates will quite possibly affect parity blocks
       on different devices so there is less contention.

       This also allows more parallelism when reading,  as  read  requests  are
       distributed over all the devices in the array instead of all but one.

   RAID6
       RAID6  is  similar  to RAID5, but can handle the loss of any two devices
       without data loss.  Accordingly, it requires N+2 drives to store N  dri-
       ves worth of data.

       The  performance  for RAID6 is slightly lower but comparable to RAID5 in
       normal mode and single disk failure mode.  It is very slow in dual  disk
       failure mode, however.

   RAID10
       RAID10 provides a combination of RAID1 and RAID0, and is sometimes known
       as RAID1+0.  Every datablock is duplicated some number of times, and the
       resulting collection of datablocks are distributed over multiple drives.

       When  configuring  a RAID10 array, it is necessary to specify the number
       of replicas of each data block that  are  required  (this  will  usually
       be 2) and whether their layout should be "near", "far" or "offset".

       About the RAID10 Layout Examples:
       The  examples  below  visualise the chunk distribution on the underlying
       devices for the respective layout.

       For simplicity it is assumed that the size of the chunks equals the size
       of the blocks of the underlying devices as well as those of  the  RAID10
       device exported by the kernel (for example /dev/md/name).
       Therefore  the  chunks / chunk numbers map directly to the blocks /block
       addresses of the exported RAID10 device.

       Decimal numbers (0, 1, 2, ...) are the chunks of the RAID10 and  due  to
       the above assumption also the blocks and block addresses of the exported
       RAID10 device.
       Repeated  numbers mean copies of a chunk / block (obviously on different
       underlying devices).
       Hexadecimal numbers (0x00, 0x01, 0x02, ...) are the block  addresses  of
       the underlying devices.

        "near" Layout
              When  "near"  replicas are chosen, the multiple copies of a given
              chunk are laid out consecutively ("as close to each other as pos-
              sible") across the stripes of the array.

              With an even number of devices, they  will  likely  (unless  some
              misalignment  is present) lay at the very same offset on the dif-
              ferent devices.
              This is as the "classic" RAID1+0; that is two groups of  mirrored
              devices  (in  the example below the groups Device #1 / #2 and De-
              vice #3 / #4 are each a RAID1) both in  turn  forming  a  striped
              RAID0.

              Example  with  2 copies  per  chunk and an even number (4) of de-
              vices:
                     ┌───────────┌───────────┌───────────┌───────────┐
                     │ Device #1 │ Device #2 │ Device #3 │ Device #4 │
              ┌──────├───────────├───────────├───────────├───────────┤
              │ 0x00 │     0     │     0     │     1     │     1     │
              │ 0x01 │     2     │     2     │     3     │     3     │
              │      │    ...    │    ...    │    ...    │    ...    │
              │  :   │     :     │     :     │     :     │     :     │
              │      │    ...    │    ...    │    ...    │    ...    │
              │ 0x80 │    254    │    254    │    255    │    255    │
              └──────└───────────└───────────└───────────└───────────┘
                       \---------v---------/   \---------v---------/
                               RAID1                   RAID1
                       \---------------------v---------------------/
                                           RAID0

              Example with 2 copies per chunk and an odd number (5) of devices:
                     ┌────────┌────────┌────────┌────────┌────────┐
                     │ Dev #1 │ Dev #2 │ Dev #3 │ Dev #4 │ Dev #5 │
              ┌──────├────────├────────├────────├────────├────────┤
              │ 0x00 │   0    │   0    │   1    │   1    │   2    │
              │ 0x01 │   2    │   3    │   3    │   4    │   4    │
              │      │  ...   │  ...   │  ...   │  ...   │  ...   │
              │  :   │   :    │   :    │   :    │   :    │   :    │
              │      │  ...   │  ...   │  ...   │  ...   │  ...   │
              │ 0x80 │  317   │  318   │  318   │  319   │  319   │
              └──────└────────└────────└────────└────────└────────┘

        "far" Layout
              When "far" replicas are chosen, the multiple copies  of  a  given
              chunk  are  laid  out quite distant ("as far as reasonably possi-
              ble") from each other.

              First a complete sequence of all data blocks  (that  is  all  the
              data  one  sees  on  the exported RAID10 block device) is striped
              over the devices. Then another (though  "shifted")  complete  se-
              quence  of  all  data blocks; and so on (in the case of more than
              2 copies per chunk).

              The "shift" needed to prevent placing copies of the  same  chunks
              on  the  same  devices is actually a cyclic permutation with off-
              set 1 of each of  the  stripes  within  a  complete  sequence  of
              chunks.
              The  offset 1  is  relative  to the previous complete sequence of
              chunks, so in case of more than 2 copies per chunk one  gets  the
              following offsets:
              1. complete sequence of chunks: offset =  0
              2. complete sequence of chunks: offset =  1
              3. complete sequence of chunks: offset =  2
                                     :
              n. complete sequence of chunks: offset = n-1

              Example  with  2 copies  per  chunk and an even number (4) of de-
              vices:
                     ┌───────────┌───────────┌───────────┌───────────┐
                     │ Device #1 │ Device #2 │ Device #3 │ Device #4 │
              ┌──────├───────────├───────────├───────────├───────────┤
              │ 0x00 │     0     │     1     │     2     │     3     │ \
              │ 0x01 │     4     │     5     │     6     │     7     │ > [#]
              │      │    ...    │    ...    │    ...    │    ...    │ ...
              │  :   │     :     │     :     │     :     │     :     │ :
              │      │    ...    │    ...    │    ...    │    ...    │ ...
              │ 0x40 │    252    │    253    │    254    │    255    │ /
              │ 0x41 │     3     │     0     │     1     │     2     │ \
              │ 0x42 │     7     │     4     │     5     │     6     │ > [#]~
              │      │    ...    │    ...    │    ...    │    ...    │ ...
              │  :   │     :     │     :     │     :     │     :     │ :
              │      │    ...    │    ...    │    ...    │    ...    │ ...
              │ 0x80 │    255    │    252    │    253    │    254    │ /
              └──────└───────────└───────────└───────────└───────────┘

              Example with 2 copies per chunk and an odd number (5) of devices:
                     ┌────────┌────────┌────────┌────────┌────────┐
                     │ Dev #1 │ Dev #2 │ Dev #3 │ Dev #4 │ Dev #5 │
              ┌──────├────────├────────├────────├────────├────────┤
              │ 0x00 │   0    │   1    │   2    │   3    │   4    │ \
              │ 0x01 │   5    │   6    │   7    │   8    │   9    │ > [#]
              │      │  ...   │  ...   │  ...   │  ...   │  ...   │ ...
              │  :   │   :    │   :    │   :    │   :    │   :    │ :
              │      │  ...   │  ...   │  ...   │  ...   │  ...   │ ...
              │ 0x40 │  315   │  316   │  317   │  318   │  319   │ /
              │ 0x41 │   4    │   0    │   1    │   2    │   3    │ \
              │ 0x42 │   9    │   5    │   6    │   7    │   8    │ > [#]~
              │      │  ...   │  ...   │  ...   │  ...   │  ...   │ ...
              │  :   │   :    │   :    │   :    │   :    │   :    │ :
              │      │  ...   │  ...   │  ...   │  ...   │  ...   │ ...
              │ 0x80 │  319   │  315   │  316   │  317   │  318   │ /
              └──────└────────└────────└────────└────────└────────┘

              With [#] being the  complete  sequence  of  chunks  and  [#]~ the
              cyclic  permutation  with  offset 1  thereof (in the case of more
              than 2 copies per chunk there would be ([#]~)~, (([#]~)~)~, ...).

              The advantage of this layout is that MD can easily spread sequen-
              tial reads over the devices, making  them  similar  to  RAID0  in
              terms of speed.
              The  cost  is  more seeking for writes, making them substantially
              slower.

       "offset" Layout
              When "offset" replicas are chosen, all  the  copies  of  a  given
              chunk are striped consecutively ("offset by the stripe length af-
              ter each other") over the devices.

              Explained  in  detail, <number of devices> consecutive chunks are
              striped over the devices, immediately  followed  by  a  "shifted"
              copy of these chunks (and by further such "shifted" copies in the
              case of more than 2 copies per chunk).
              This  pattern  repeats  for all further consecutive chunks of the
              exported RAID10 device (in other words: all further data blocks).

              The "shift" needed to prevent placing copies of the  same  chunks
              on  the  same  devices is actually a cyclic permutation with off-
              set 1 of each of the striped copies of <number of  devices>  con-
              secutive chunks.
              The  offset 1 is relative to the previous striped copy of <number
              of devices> consecutive chunks, so in case of more than  2 copies
              per chunk one gets the following offsets:
              1. <number of devices> consecutive chunks: offset =  0
              2. <number of devices> consecutive chunks: offset =  1
              3. <number of devices> consecutive chunks: offset =  2
                                           :
              n. <number of devices> consecutive chunks: offset = n-1

              Example  with  2 copies  per  chunk and an even number (4) of de-
              vices:
                     ┌───────────┌───────────┌───────────┌───────────┐
                     │ Device #1 │ Device #2 │ Device #3 │ Device #4 │
              ┌──────├───────────├───────────├───────────├───────────┤
              │ 0x00 │     0     │     1     │     2     │     3     │ ) AA
              │ 0x01 │     3     │     0     │     1     │     2     │ ) AA~
              │ 0x02 │     4     │     5     │     6     │     7     │ ) AB
              │ 0x03 │     7     │     4     │     5     │     6     │ ) AB~
              │      │    ...    │    ...    │    ...    │    ...    │ ...
              │  :   │     :     │     :     │     :     │     :     │   :
              │      │    ...    │    ...    │    ...    │    ...    │ ...
              │ 0x79 │    251    │    252    │    253    │    254    │ ) EX
              │ 0x80 │    254    │    251    │    252    │    253    │ ) EX~
              └──────└───────────└───────────└───────────└───────────┘

              Example with 2 copies per chunk and an odd number (5) of devices:
                     ┌────────┌────────┌────────┌────────┌────────┐
                     │ Dev #1 │ Dev #2 │ Dev #3 │ Dev #4 │ Dev #5 │
              ┌──────├────────├────────├────────├────────├────────┤
              │ 0x00 │   0    │   1    │   2    │   3    │   4    │ ) AA
              │ 0x01 │   4    │   0    │   1    │   2    │   3    │ ) AA~
              │ 0x02 │   5    │   6    │   7    │   8    │   9    │ ) AB
              │ 0x03 │   9    │   5    │   6    │   7    │   8    │ ) AB~
              │      │  ...   │  ...   │  ...   │  ...   │  ...   │ ...
              │  :   │   :    │   :    │   :    │   :    │   :    │   :
              │      │  ...   │  ...   │  ...   │  ...   │  ...   │ ...
              │ 0x79 │  314   │  315   │  316   │  317   │  318   │ ) EX
              │ 0x80 │  318   │  314   │  315   │  316   │  317   │ ) EX~
              └──────└────────└────────└────────└────────└────────┘

              With AA, AB, ..., AZ, BA, ... being the sets of  <number  of  de-
              vices>  consecutive  chunks  and AA~, AB~, ..., AZ~, BA~, ... the
              cyclic permutations with offset 1 thereof (in the  case  of  more
              than  2  copies  per chunk there would be (AA~)~, ...  as well as
              ((AA~)~)~, ... and so on).

              This should give similar read characteristics to "far" if a suit-
              ably large chunk size is used, but without as  much  seeking  for
              writes.

       It should be noted that the number of devices in a RAID10 array need not
       be  a  multiple  of  the  number of replica of each data block; however,
       there must be at least as many devices as replicas.

       If, for example, an array is created with 5 devices and 2 replicas, then
       space equivalent to 2.5 of the devices  will  be  available,  and  every
       block will be stored on two different devices.

       Finally,  it  is  possible  to  have an array with both "near" and "far"
       copies.  If an array is configured with 2 near copies and 2 far  copies,
       then  there will be a total of 4 copies of each block, each on a differ-
       ent drive.  This is an artifact of the implementation and is unlikely to
       be of real value.

   MULTIPATH
       MULTIPATH is not really a RAID at all as there is only one  real  device
       in  a  MULTIPATH  md  array.   However  there are multiple access points
       (paths) to this device, and one of these paths might fail, so there  are
       some similarities.

       A  MULTIPATH  array  is  composed of a number of logically different de-
       vices, often fibre channel interfaces, that all refer the the same  real
       device.  If  one of these interfaces fails (e.g. due to cable problems),
       the MULTIPATH driver will attempt to redirect requests to another inter-
       face.

       The MULTIPATH drive is not receiving any ongoing development and  should
       be  considered  a legacy driver.  The device-mapper based multipath dri-
       vers should be preferred for new installations.

   FAULTY
       The FAULTY md module is provided for testing purposes.  A  FAULTY  array
       has exactly one component device and is normally assembled without a su-
       perblock,  so  the md array created provides direct access to all of the
       data in the component device.

       The FAULTY module may be requested to simulate faults to  allow  testing
       of  other  md levels or of filesystems.  Faults can be chosen to trigger
       on read requests or write requests, and can be transient  (a  subsequent
       read/write  at  the address will probably succeed) or persistent (subse-
       quent read/write of the same address will fail).  Further,  read  faults
       can  be "fixable" meaning that they persist until a write request at the
       same address.

       Fault types can be requested with a period.  In  this  case,  the  fault
       will recur repeatedly after the given number of requests of the relevant
       type.   For example if persistent read faults have a period of 100, then
       every 100th read request would generate a fault, and the  faulty  sector
       would  be  recorded  so  that subsequent reads on that sector would also
       fail.

       There is a limit to the number of faulty sectors  that  are  remembered.
       Faults generated after this limit is exhausted are treated as transient.

       The  list of faulty sectors can be flushed, and the active list of fail-
       ure modes can be cleared.

   UNCLEAN SHUTDOWN
       When changes are made to a RAID1, RAID4, RAID5, RAID6, or  RAID10  array
       there  is  a  possibility  of inconsistency for short periods of time as
       each update requires at least two block to be written to  different  de-
       vices,  and these writes probably won't happen at exactly the same time.
       Thus if a system with one of these arrays is shutdown in the middle of a
       write operation (e.g. due to power failure), the array may not  be  con-
       sistent.

       To handle this situation, the md driver marks an array as "dirty" before
       writing  any data to it, and marks it as "clean" when the array is being
       disabled, e.g. at shutdown.  If the md driver finds an array to be dirty
       at startup, it proceeds to  correct  any  possibly  inconsistency.   For
       RAID1,  this  involves  copying the contents of the first drive onto all
       other drives.  For RAID4, RAID5 and RAID6  this  involves  recalculating
       the parity for each stripe and making sure that the parity block has the
       correct  data.   For  RAID10  it involves copying one of the replicas of
       each block onto all the others.  This process, known  as  "resynchronis-
       ing" or "resync" is performed in the background.  The array can still be
       used, though possibly with reduced performance.

       If  a  RAID4,  RAID5  or  RAID6  array is degraded (missing at least one
       drive, two for RAID6) when it is restarted after an unclean shutdown, it
       cannot recalculate parity, and so it is possible that data might be  un-
       detectably  corrupted. The md driver will fail to start an array in this
       condition without manual intervention,  though  this  behaviour  can  be
       overridden by a kernel parameter.

   RECOVERY
       If  the  md  driver detects a write error on a device in a RAID1, RAID4,
       RAID5, RAID6, or RAID10  array,  it  immediately  disables  that  device
       (marking it as faulty) and continues operation on the remaining devices.
       If  there  are  spare drives, the driver will start recreating on one of
       the spare drives the data which was on  that  failed  drive,  either  by
       copying  a  working drive in a RAID1 configuration, or by doing calcula-
       tions with the parity block on RAID4, RAID5 or RAID6, or by finding  and
       copying originals for RAID10.

       A  read-error will cause md to attempt a recovery by overwriting the bad
       block. i.e. it will find the correct data from elsewhere, write it  over
       the block that failed, and then try to read it back again. If either the
       write  or  the re-read fail, md will treat the error the same way that a
       write error is treated, and will fail the whole device.

       While this recovery process is happening, the md driver will monitor ac-
       cesses to the array and will slow down the rate of recovery if other ac-
       tivity is happening, so that normal access to the array will not be  un-
       duly  affected.   When  no  other  activity  is  happening, the recovery
       process proceeds at full speed.  The actual speed targets  for  the  two
       different  situations  can  be  controlled  by  the  speed_limit_min and
       speed_limit_max control files mentioned below.

   SCRUBBING AND MISMATCHES
       As storage devices can develop bad blocks at any time it is valuable  to
       regularly read all blocks on all devices in an array so as to catch such
       bad blocks early.  This process is called scrubbing.

       md  arrays can be scrubbed by writing either check or repair to the file
       md/sync_action in the sysfs directory for the device.

       Requesting a scrub will cause md to read every block on every device  in
       the array, and check that the data is consistent.  For RAID1 and RAID10,
       this  means  checking  that the copies are identical.  For RAID4, RAID5,
       RAID6 this means checking that the parity block is (or blocks are)  cor-
       rect.

       If  a  read error is detected during this process, the normal read-error
       handling causes correct data to be found from other devices  and  to  be
       written  back  to the faulty device.  In many case this will effectively
       fix the bad block.

       If all blocks read successfully but are found to not be consistent, then
       this is regarded as a mismatch.

       If check was used, then no action is taken to handle the mismatch, it is
       simply recorded.  If repair was used, then a mismatch will  be  repaired
       in  the same way that resync repairs arrays.  For RAID5/RAID6 new parity
       blocks are written.  For RAID1/RAID10, all but one block are overwritten
       with the content of that one block.

       A count of mismatches is recorded in  the  sysfs  file  md/mismatch_cnt.
       This  is  set  to zero when a scrub starts and is incremented whenever a
       sector is found that is a mismatch.  md normally  works  in  units  much
       larger  than  a  single sector and when it finds a mismatch, it does not
       determine exactly how many actual sectors were affected but simply  adds
       the  number  of sectors in the IO unit that was used.  So a value of 128
       could simply mean that a  single  64KB  check  found  an  error  (128  x
       512bytes = 64KB).

       If  an  array  is created by mdadm with --assume-clean then a subsequent
       check could be expected to find some mismatches.

       On a truly clean RAID5 or RAID6 array, any mismatches should indicate  a
       hardware problem at some level - software issues should never cause such
       a mismatch.

       However  on RAID1 and RAID10 it is possible for software issues to cause
       a mismatch to be reported.  This does not necessarily mean that the data
       on the array is corrupted.  It could simply be that the system does  not
       care what is stored on that part of the array - it is unused space.

       The  most likely cause for an unexpected mismatch on RAID1 or RAID10 oc-
       curs if a swap partition or swap file is stored on the array.

       When the swap subsystem wants to write a page of memory  out,  it  flags
       the  page  as 'clean' in the memory manager and requests the swap device
       to write it out.  It is quite possible that the memory will  be  changed
       while the write-out is happening.  In that case the 'clean' flag will be
       found  to  be  clear  when the write completes and so the swap subsystem
       will simply forget that the swapout had been attempted, and will  possi-
       bly choose a different page to write out.

       If  the swap device was on RAID1 (or RAID10), then the data is sent from
       memory to a device twice (or more depending on the number of devices  in
       the  array).   Thus  it is possible that the memory gets changed between
       the times it is sent, so different data can be written to the  different
       devices  in  the  array.   This will be detected by check as a mismatch.
       However it does not reflect any corruption as the block where this  mis-
       match occurs is being treated by the swap system as being empty, and the
       data will never be read from that block.

       It  is  conceivable  for a similar situation to occur on non-swap files,
       though it is less likely.

       Thus the mismatch_cnt value can not  be  interpreted  very  reliably  on
       RAID1 or RAID10, especially when the device is used for swap.

   BITMAP WRITE-INTENT LOGGING
       md  supports a bitmap based write-intent log.  If configured, the bitmap
       is used to record which blocks of the array may be out of sync.   Before
       any  write request is honoured, md will make sure that the corresponding
       bit in the log is set.  After a period of time with no writes to an area
       of the array, the corresponding bit will be cleared.

       This bitmap is used for two optimisations.

       Firstly, after an unclean shutdown, the resync process will consult  the
       bitmap  and  only  resync  those  blocks  that correspond to bits in the
       bitmap that are set.  This can dramatically reduce resync time.

       Secondly, when a drive fails and is removed from  the  array,  md  stops
       clearing  bits in the intent log.  If that same drive is re-added to the
       array, md will notice and will only recover the sections  of  the  drive
       that are covered by bits in the intent log that are set.  This can allow
       a  device  to  be  temporarily removed and reinserted without causing an
       enormous recovery cost.

       The intent log can be stored in a file on a separate device, or  it  can
       be stored near the superblocks of an array which has superblocks.

       It is possible to add an intent log to an active array, or remove an in-
       tent log if one is present.

       All raid levels with redundancy are supported.

   BAD BLOCK LIST
       Each  device  in an md array can store a list of known-bad-blocks.  This
       list is 4K in size and usually positioned at the end of  the  space  be-
       tween the superblock and the data.

       When  a  block cannot be read and cannot be repaired by writing data re-
       covered from other devices, the address of the block is  stored  in  the
       bad block list.  Similarly if an attempt to write a block fails, the ad-
       dress  will be recorded as a bad block.  If attempting to record the bad
       block fails, the whole device will be marked faulty.

       Attempting to read from a known bad block will cause a read error.   At-
       tempting  to write to a known bad block will be ignored if any write er-
       rors have been reported by the device.  If there have been no write  er-
       rors  then  the  data will be written to the known bad block and if that
       succeeds, the address will be removed from the list.

       This allows an array to fail more gracefully - a few blocks on different
       devices can be faulty without taking the whole array out of action.

       The list is particularly useful when recovering to a spare.   If  a  few
       blocks  cannot  be read from the other devices, the bulk of the recovery
       can complete and those few bad blocks will be recorded in the bad  block
       list.

   RAID WRITE HOLE
       Due  to  non-atomicity  nature of RAID write operations, interruption of
       write operations (system crash, etc.) to RAID456 array can lead  to  in-
       consistent  parity and data loss (so called RAID-5 write hole).  To plug
       the write hole md supports two mechanisms described below.

       DIRTY STRIPE JOURNAL
              From Linux 4.4, md supports  write  ahead  journal  for  RAID456.
              When  the  array  is created, an additional journal device can be
              added to the array through write-journal option. The  RAID  write
              journal  works similar to file system journals. Before writing to
              the data disks, md persists data AND parity of the stripe to  the
              journal device. After crashes, md searches the journal device for
              incomplete write operations, and replay them to the data disks.

              When the journal device fails, the RAID array is forced to run in
              read-only mode.

       PARTIAL PARITY LOG
              From  Linux  4.12  md supports Partial Parity Log (PPL) for RAID5
              arrays only.  Partial parity for a write operation is the XOR  of
              stripe  data  chunks  not modified by the write. PPL is stored in
              the metadata region of RAID member drives, no additional  journal
              drive  is needed.  After crashes, if one of the not modified data
              disks of the stripe is missing, this updated parity can  be  used
              to recover its data.

              See  Documentation/driver-api/md/raid5-ppl.rst for implementation
              details.

   WRITE-BEHIND
       This allows certain devices in the array to be flagged as  write-mostly.
       MD will only read from such devices if there is no other option.

       If  a  write-intent  bitmap  is  also provided, write requests to write-
       mostly devices will be treated as write-behind requests and md will  not
       wait for writes to those requests to complete before reporting the write
       as complete to the filesystem.

       This allows for a RAID1 with WRITE-BEHIND to be used to mirror data over
       a  slow  link  to a remote computer (providing the link isn't too slow).
       The extra latency of the remote link will not slow  down  normal  opera-
       tions,  but  the  remote  system will still have a reasonably up-to-date
       copy of all data.

   FAILFAST
       From Linux 4.10, md supports FAILFAST for RAID1 and RAID10 arrays.  This
       is a flag that can be set on individual drives, though it is usually set
       on all drives, or no drives.

       When md sends an I/O request to a drive that is marked as FAILFAST,  and
       when the array could survive the loss of that drive without losing data,
       md will request that the underlying device does not perform any retries.
       This  means  that  a failure will be reported to md promptly, and it can
       mark the device as faulty and continue using the  other  device(s).   md
       cannot  control the timeout that the underlying devices use to determine
       failure.  Any changes desired to that timeout must be set explicitly  on
       the underlying device, separately from using mdadm.

       If a FAILFAST request does fail, and if it is still safe to mark the de-
       vice  as  faulty without data loss, that will be done and the array will
       continue functioning on a reduced number of devices.  If it is not  pos-
       sible  to  safely  mark  the device as faulty, md will retry the request
       without disabling retries in the underlying device.   In  any  case,  md
       will not attempt to repair read errors on a device marked as FAILFAST by
       writing out the correct.  It will just mark the device as faulty.

       FAILFAST  is  appropriate for storage arrays that have a low probability
       of true failure, but will sometimes introduce unacceptable delays to I/O
       requests while performing internal maintenance.  The  value  of  setting
       FAILFAST involves a trade-off.  The gain is that the chance of unaccept-
       able  delays  is  substantially  reduced.  The cost is that the unlikely
       event of data-loss on one device is slightly more likely  to  result  in
       data-loss for the array.

       When  a  device  in an array using FAILFAST is marked as faulty, it will
       usually become usable again in a short while.  mdadm makes no attempt to
       detect that possibility.  Some separate mechanism, tuned to the specific
       details of the expected failure modes, needs to be  created  to  monitor
       devices  to  see when they return to full functionality, and to then re-
       add them to the array.  In order of this "re-add"  functionality  to  be
       effective,  an  array  using  FAILFAST should always have a write-intent
       bitmap.

   RESTRIPING
       Restriping, also known as Reshaping, is the  processes  of  re-arranging
       the  data  stored  in each stripe into a new layout.  This might involve
       changing the number of devices in the array (so the stripes are  wider),
       changing  the chunk size (so stripes are deeper or shallower), or chang-
       ing the arrangement of data  and  parity  (possibly  changing  the  RAID
       level, e.g. 1 to 5 or 5 to 6).

       md can reshape a RAID4, RAID5, or RAID6 array to have a different number
       of devices (more or fewer) and to have a different layout or chunk size.
       It  can  also  convert between these different RAID levels.  It can also
       convert between RAID0 and RAID10, and between RAID0 and RAID4 or  RAID5.
       Other possibilities may follow in future kernels.

       During  any  stripe  process  there is a 'critical section' during which
       live data is being overwritten on disk.  For the operation of increasing
       the number of drives in a RAID5, this critical section covers the  first
       few  stripes  (the number being the product of the old and new number of
       devices).  After this critical section is passed, data is  only  written
       to areas of the array which no longer hold live data — the live data has
       already been located away.

       For  a  reshape  which reduces the number of devices, the 'critical sec-
       tion' is at the end of the reshape process.

       md is not able to ensure data preservation if there  is  a  crash  (e.g.
       power  failure) during the critical section.  If md is asked to start an
       array which failed during a critical section of restriping, it will fail
       to start the array.

       To deal with this possibility, a user-space program must

       •   Disable writes to that section of the array (using the sysfs  inter-
           face),

       •   take a copy of the data somewhere (i.e. make a backup),

       •   allow  the process to continue and invalidate the backup and restore
           write access once the critical section is passed, and

       •   provide for restoring the critical data before restarting the  array
           after a system crash.

       mdadm do this for growing a RAID5 array.

       For operations that do not change the size of the array, like simply in-
       creasing chunk size, or converting RAID5 to RAID6 with one extra device,
       the  entire process is the critical section.  In this case, the restripe
       will need to progress in stages, as a section is suspended,  backed  up,
       restriped, and released.

   SYSFS INTERFACE
       Each  block  device  appears  as  a directory in sysfs (which is usually
       mounted at /sys).  For MD devices, this directory will contain a  subdi-
       rectory  called  md which contains various files for providing access to
       information about the array.

       This interface is documented more fully in the file Documentation/admin-
       guide/md.rst which is distributed with the kernel  sources.   That  file
       should  be  consulted  for full documentation.  The following are just a
       selection of attribute files that are available.

       md/sync_speed_min
              This  value,  if  set,  overrides  the  system-wide  setting   in
              /proc/sys/dev/raid/speed_limit_min  for this array only.  Writing
              the value system to this file will cause the system-wide  setting
              to have effect.

       md/sync_speed_max
              This   is   the   partner   of  md/sync_speed_min  and  overrides
              /proc/sys/dev/raid/speed_limit_max described below.

       md/sync_action
              This can be used  to  monitor  and  control  the  resync/recovery
              process  of  MD.   In particular, writing "check" here will cause
              the array to read all data block and check that they are  consis-
              tent  (e.g.  parity  is  correct,  or all mirror replicas are the
              same).  Any discrepancies found are NOT corrected.

              A count of problems found will be stored in md/mismatch_count.

              Alternately, "repair" can be written which will  cause  the  same
              check to be performed, but any errors will be corrected.

              Finally, "idle" can be written to stop the check/repair process.

       md/stripe_cache_size
              This  is  only available on RAID5 and RAID6.  It records the size
              (in pages per device) of the  stripe cache which is used for syn-
              chronising all write operations to the array and all read  opera-
              tions  if the array is degraded.  The default is 256.  Valid val-
              ues are 17 to 32768.  Increasing this number can increase perfor-
              mance in some situations, at some cost in system  memory.   Note,
              setting this value too high can result in an "out of memory" con-
              dition for the system.

              memory_consumed = system_page_size * nr_disks * stripe_cache_size

       md/preread_bypass_threshold
              This  is  only  available on RAID5 and RAID6.  This variable sets
              the number of times MD will service  a  full-stripe-write  before
              servicing a stripe that requires some "prereading".  For fairness
              this  defaults  to  1.   Valid values are 0 to stripe_cache_size.
              Setting this to 0 maximizes sequential-write  throughput  at  the
              cost of fairness to threads doing small or random writes.

       md/bitmap/backlog
              The  value  stored  in the file only has any effect on RAID1 when
              write-mostly devices are active, and write requests to those  de-
              vices are proceed in the background.

              This variable sets a limit on the number of concurrent background
              writes,  the  valid values are 0 to 16383, 0 means that write-be-
              hind is not allowed, while any other number means it can  happen.
              If there are more write requests than the number, new writes will
              by synchronous.

       md/bitmap/can_clear
              This  is  for externally managed bitmaps, where the kernel writes
              the bitmap itself, but metadata describing the bitmap is  managed
              by mdmon or similar.

              When the array is degraded, bits mustn't be cleared. When the ar-
              ray  becomes  optimal  again,  bit  can be cleared, but first the
              metadata needs to record the current event count. So md sets this
              to 'false' and notifies mdmon, then mdmon  updates  the  metadata
              and writes 'true'.

              There  is  no  code  in  mdmon  to  actually do this, so maybe it
              doesn't even work.

       md/bitmap/chunksize
              The bitmap chunksize can only be changed when no  bitmap  is  ac-
              tive, and the value should be power of 2 and at least 512.

       md/bitmap/location
              This  indicates  where  the  write-intent bitmap for the array is
              stored.  It can be "none" or "file" or a signed offset  from  the
              array  metadata  -  measured in sectors. You cannot set a file by
              writing here - that can only be  done  with  the  SET_BITMAP_FILE
              ioctl.

              Write 'none' to 'bitmap/location' will clear bitmap, and the pre-
              vious location value must be write to it to restore bitmap.

       md/bitmap/max_backlog_used
              This keeps track of the maximum number of concurrent write-behind
              requests  for  an  md  array, writing any value to this file will
              clear it.

       md/bitmap/metadata
              This can be 'internal' or 'clustered' or  'external'.  'internal'
              is  set by default, which means the metadata for bitmap is stored
              in the first 256 bytes of the  bitmap  space.  'clustered'  means
              separate  bitmap metadata are used for each cluster node. 'exter-
              nal' means that bitmap metadata is managed externally to the ker-
              nel.

       md/bitmap/space
              This  shows  the  space  (in  sectors)  which  is  available   at
              md/bitmap/location, and allows the kernel to know when it is safe
              to  resize  the  bitmap  to  match a resized array. It should big
              enough to contain the total bytes in the bitmap.

              For 1.0 metadata, assume we can use up to the superblock  if  be-
              fore,  else to 4K beyond superblock. For other metadata versions,
              assume no change is possible.

       md/bitmap/time_base
              This shows the time (in seconds) between  disk  flushes,  and  is
              used to looking for bits in the bitmap to be cleared.

              The default value is 5 seconds, and it should be an unsigned long
              value.

   KERNEL PARAMETERS
       The md driver recognised several different kernel parameters.

       raid=noautodetect
              This  will disable the normal detection of md arrays that happens
              at boot time.  If a drive is partitioned with MS-DOS style parti-
              tions, then if any of the 4 main partitions has a partition  type
              of 0xFD, then that partition will normally be inspected to see if
              it is part of an MD array, and if any full arrays are found, they
              are started.  This kernel parameter disables this behaviour.

       md_mod.start_ro=1

       /sys/module/md_mod/parameters/start_ro
              This  tells  md to start all arrays in read-only mode.  This is a
              soft read-only that will automatically switch  to  read-write  on
              the first write request.  However until that write request, noth-
              ing  is written to any device by md, and in particular, no resync
              or recovery operation is started.

       md_mod.start_dirty_degraded=1

       /sys/module/md_mod/parameters/start_dirty_degraded
              As mentioned above, md will not normally start a RAID4, RAID5, or
              RAID6 that is both dirty and degraded as this situation can imply
              hidden data loss.  This can be awkward if the root filesystem  is
              affected.   Using  this module parameter allows such arrays to be
              started at boot time.  It should be understood that  there  is  a
              real (though small) risk of data corruption in this situation.

       md=n,dev,dev,...

       md=dn,dev,dev,...
              This  tells  the  md driver to assemble /dev/md n from the listed
              devices.  It is only necessary to start the  device  holding  the
              root filesystem this way.  Other arrays are best started once the
              system is booted.

       md=n,l,c,i,dev...
              This tells the md driver to assemble a legacy RAID0 or LINEAR ar-
              ray  without a superblock.  n gives the md device number, l gives
              the level, 0 for RAID0 or -1 for LINEAR, c gives the  chunk  size
              as  a  base-2  logarithm offset by twelve, so 0 means 4K, 1 means
              8K.  i is ignored (legacy support).

FILES
       /proc/mdstat
              Contains information about the status of currently running array.

       /proc/sys/dev/raid/speed_limit_min
              A readable and writable file that reflects the current "goal" re-
              build speed for times when non-rebuild activity is current on  an
              array.  The speed is in Kibibytes per second, and is a per-device
              rate,  not  a per-array rate (which means that an array with more
              disks will shuffle more data for a given speed).   The default is
              1000.

       /proc/sys/dev/raid/speed_limit_max
              A readable and writable file that reflects the current "goal" re-
              build speed for times when no non-rebuild activity is current  on
              an array.  The default is 200,000.

SEE ALSO
       mdadm(8),

                                                                          MD(4)

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