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LUA(1)                      General Commands Manual                      LUA(1)

NAME
       lua - Lua interpreter

SYNOPSIS
       lua [ options ] [ script [ args ] ]

DESCRIPTION
       lua  is the stand-alone Lua interpreter.  It loads and executes Lua pro-
       grams, either in textual source form  or  in  precompiled  binary  form.
       (Precompiled binaries are output by luac, the Lua compiler.)  lua can be
       used as a batch interpreter and also interactively.

       The  given  options (see below) are executed and then the Lua program in
       file script is loaded and executed.  The given  args  are  available  to
       script  as strings in a global table named arg.  If these arguments con-
       tain spaces or other characters special to the shell, then  they  should
       be  quoted (but note that the quotes will be removed by the shell).  The
       arguments in arg start at 0, which contains the  string  'script'.   The
       index  of  the last argument is stored in arg.n.  The arguments given in
       the command line before script, including the name of  the  interpreter,
       are available in negative indices in arg.

       At  the  very start, before even handling the command line, lua executes
       the contents of the environment variable LUA_INIT, if it is defined.  If
       the value of LUA_INIT is of the form '@filename', then filename is  exe-
       cuted.   Otherwise,  the  string is assumed to be a Lua statement and is
       executed.

       Options start with '-' and are described below.  You  can  use  '--'  to
       signal the end of options.

       If no arguments are given, then -v -i is assumed when the standard input
       is a terminal; otherwise, - is assumed.

       In interactive mode, lua prompts the user, reads lines from the standard
       input, and executes them as they are read.  If a line does not contain a
       complete  statement,  then a secondary prompt is displayed and lines are
       read until a complete statement is formed or a syntax  error  is  found.
       So,  one  way  to interrupt the reading of an incomplete statement is to
       force a syntax error: adding a ';' in the middle of  a  statement  is  a
       sure  way of forcing a syntax error (except inside multiline strings and
       comments; these must be closed explicitly).  If a line starts with  '=',
       then  lua displays the values of all the expressions in the remainder of
       the line. The expressions must be  separated  by  commas.   The  primary
       prompt  is  the value of the global variable _PROMPT, if this value is a
       string; otherwise, the default prompt is used.  Similarly, the secondary
       prompt is the value of the global variable _PROMPT2.  So, to change  the
       prompts, set the corresponding variable to a string of your choice.  You
       can do that after calling the interpreter or on the command line (but in
       this  case  you have to be careful with quotes if the prompt string con-
       tains a space; otherwise  you  may  confuse  the  shell.)   The  default
       prompts are "> " and ">> ".

OPTIONS
       -      load  and  execute the standard input as a file, that is, not in-
              teractively, even when the standard input is a terminal.

       -e stat
              execute statement stat.  You need to quote stat  if  it  contains
              spaces, quotes, or other characters special to the shell.

       -i     enter interactive mode after script is executed.

       -l name
              call  require('name') before executing script.  Typically used to
              load libraries.

       -v     show version information.

SEE ALSO
       luac(1)
       http://www.lua.org/

DIAGNOSTICS
       Error messages should be self explanatory.

AUTHORS
       R. Ierusalimschy, L. H. de Figueiredo, and W. Celes

                          $Date: 2006/01/06 16:03:34 $                   LUA(1)

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