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KEYMAPS(5)                    File Formats Manual                    KEYMAPS(5)

NAME
       keymaps - keyboard table descriptions for loadkeys and dumpkeys

DESCRIPTION
       These  files  are  used  by loadkeys(1) to modify the translation tables
       used by the kernel keyboard driver and  generated  by  dumpkeys(1)  from
       those translation tables.

       The  format  of  these  files  is vaguely similar to the one accepted by
       xmodmap(1).  The file consists of charset or key  or  string  definition
       lines interspersed with comments.

       Comments  are introduced with !  or # characters and continue to the end
       of the line. Anything following one of these characters on that line  is
       ignored.  Note  that  comments  need  not  begin from column one as with
       xmodmap(1).

       The syntax of keymap files is line oriented; a complete definition  must
       fit  on a single logical line. Logical lines can, however, be split into
       multiple physical lines by ending each subline with the backslash  char-
       acter (\).

INCLUDE FILES
       A keymap can include other keymaps using the syntax

              include "pathname"

CHARSET DEFINITIONS
       A character set definition line is of the form:

              charset "iso-8859-x"

       It defines how following keysyms are to be interpreted.  For example, in
       iso-8859-1  the  symbol mu (or micro) has code 0265, while in iso-8859-7
       the letter mu has code 0354.

COMPLETE KEYCODE DEFINITIONS
       Each complete key definition line is of the form:

              keycode keynumber = keysym keysym keysym...

       keynumber is the internal identification  number  of  the  key,  roughly
       equivalent  to  the scan code of it.  keynumber can be given in decimal,
       octal or hexadecimal notation.  Octal is denoted by a leading  zero  and
       hexadecimal by the prefix 0x.

       Each  of  the keysyms represent keyboard actions, of which up to 256 can
       be bound to a single key. The actions available include outputting char-
       acter codes or character sequences, switching consoles or keymaps, boot-
       ing the machine etc. (The complete list can be obtained from dumpkeys(1)
       by saying  dumpkeys -l .)

       Each keysym may be prefixed by a '+' (plus sign),  in  which  case  this
       keysym is treated as a "letter" and therefore affected by the "CapsLock"
       the  same  way  as  by  "Shift" (to be correct, the CapsLock inverts the
       Shift state).  The ASCII letters ('a'-'z' and  'A'-'Z')  are  made  Cap-
       sLock'able  by  default.   If  Shift+CapsLock should not produce a lower
       case symbol, put lines like

              keycode 30 = +a  A

       in the map file.

       Which of the actions bound to a given key is taken when  it  is  pressed
       depends  on  what  modifiers are in effect at that moment.  The keyboard
       driver supports 9 modifiers. These modifiers are labeled (completely ar-
       bitrarily) Shift, AltGr, Control, Alt, ShiftL, ShiftR, CtrlL, CtrlR  and
       CapsShift.  Each of these modifiers has an associated weight of power of
       two according to the following table:

              modifier            weight

              Shift                  1
              AltGr                  2
              Control                4
              Alt                    8
              ShiftL                16
              ShiftR                32
              CtrlL                 64
              CtrlR                128
              CapsShift            256

       The  effective  action of a key is found out by adding up the weights of
       all the modifiers in effect. By default, no modifiers are in effect,  so
       action number zero, i.e. the one in the first column in a key definition
       line,  is taken when the key is pressed or released. When e.g. Shift and
       Alt modifiers are in effect, action number nine (from the  10th  column)
       is the effective one.

       Changing  the  state  of what modifiers are in effect can be achieved by
       binding appropriate key actions to desired keys.  For  example,  binding
       the  symbol  Shift  to a key sets the Shift modifier in effect when that
       key is pressed and cancels the effect of that modifier when the  key  is
       released.  Binding AltGr_Lock to a key sets AltGr in effect when the key
       is pressed and cancels the effect when the key is  pressed  again.   (By
       default  Shift, AltGr, Control and Alt are bound to the keys that bear a
       similar label; AltGr may denote the right Alt key.)

       Note that you should be very careful when  binding  the  modifier  keys,
       otherwise  you  can end up with an unusable keyboard mapping. If you for
       example define a key to have Control in its first column and  leave  the
       rest  of  the  columns to be VoidSymbols, you're in trouble. This is be-
       cause pressing the key puts Control modifier in effect and the following
       actions are looked up from the fifth column (see the table  above).  So,
       when  you release the key, the action from the fifth column is taken. It
       has VoidSymbol in it, so nothing happens. This means  that  the  Control
       modifier  is  still  in effect, although you have released the key.  Re-
       pressing and releasing the key has no effect. To avoid this, you  should
       always define all the columns to have the same modifier symbol. There is
       a handy short-hand notation for this, see below.

       keysyms can be given in decimal, octal, hexadecimal, unicode or symbolic
       notation.   The numeric notations use the same format as with keynumber.
       Unicode notation is "U+" followed by four hexadecimal digits.  The  sym-
       bolic  notation  resembles that used by xmodmap(1).  Notable differences
       are the number symbols. The numeric symbols '0', ..., '9' of  xmodmap(1)
       are  replaced  with the corresponding words 'zero', 'one', ... 'nine' to
       avoid confusion with the numeric notation.

       It should be noted that using numeric notation for the keysyms is highly
       unportable as the key action numbers may vary from one kernel version to
       another and the use of numeric notations is thus  strongly  discouraged.
       They  are  intended  to  be used only when you know there is a supported
       keyboard action in your kernel for which your current version  of  load-
       keys(1) has no symbolic name.

       There  is a number of short-hand notations to add readability and reduce
       typing work and the probability of typing-errors.

       First of all, you can give a map specification line, of the form

              keymaps 0-2,4-5,8,12

       to indicate that the lines of  the  keymap  will  not  specify  all  256
       columns,  but  only the indicated ones. (In the example: only the plain,
       Shift, AltGr, Control, Control+Shift, Alt and Control+Alt maps, that is,
       7 columns instead of 256.)  When no such line is given, the keymaps  0-M
       will be defined, where M+1 is the maximum number of entries found in any
       definition line.

       Next, you can leave off any trailing VoidSymbol entries from a key defi-
       nition line. VoidSymbol denotes a keyboard action which produces no out-
       put  and  has no other effects either. For example, to define key number
       30 to output 'a' unshifted, 'A' when pressed with Shift and  do  nothing
       when pressed with AltGr or other modifiers, you can write

              keycode  30 = a     A

       instead of the more verbose

              keycode  30 = a     A    VoidSymbol     VoidSymbol \
                        VoidSymbol VoidSymbol VoidSymbol ...

       For added convenience, you can usually get off with still more terse de-
       finitions.  If you enter a key definition line with only and exactly one
       action code after the equals sign, it has a special meaning. If the code
       (numeric or symbolic) is not an ASCII letter, it means the code  is  im-
       plicitly replicated through all columns being defined.  If, on the other
       hand,  the  action code is an ASCII character in the range 'a', ..., 'z'
       or 'A', ..., 'Z' in the ASCII collating sequence, the following  defini-
       tions  are  made for the different modifier combinations, provided these
       are actually being defined.  (The table lists the  two  possible  cases:
       either  the single action code is a lower case letter, denoted by 'x' or
       an upper case letter, denoted by 'Y'.)

           modifier                symbol

           none                    x              Y
           Shift                   X              y
           AltGr                   x              Y
           Shift+AltGr             X              y
           Control                 Control_x      Control_y
           Shift+Control           Control_x      Control_y
           AltGr+Control           Control_x      Control_y
           Shift+AltGr+Control     Control_x      Control_y
           Alt                     Meta_x         Meta_Y
           Shift+Alt               Meta_X         Meta_y
           AltGr+Alt               Meta_x         Meta_Y
           Shift+AltGr+Alt         Meta_X         Meta_y
           Control+Alt             Meta_Control_x Meta_Control_y
           Shift+Control+Alt       Meta_Control_x Meta_Control_y
           AltGr+Control+Alt       Meta_Control_x Meta_Control_y
           Shift+AltGr+Control+Alt Meta_Control_x Meta_Control_y

SINGLE MODIFIER DEFINITIONS
       All the previous forms of key definition lines always define all the M+1
       possible modifier combinations being defined, whether the line  actually
       contains  that many action codes or not.  There is, however, a variation
       of the definition syntax for defining only single actions to a  particu-
       lar  modifier  combination  of  a key. This is especially useful, if you
       load a keymap which doesn't match your needs in only some modifier  com-
       binations,  like  AltGr+function  keys.  You can then make a small local
       file redefining only those modifier combinations and  loading  it  after
       the main file.  The syntax of this form is:

       { plain | <modifier sequence> } keycode keynumber = keysym

       , e.g.,
              plain keycode 14 = BackSpace
              control alt keycode 83 = Boot
              alt keycode 105 = Decr_Console
              alt keycode 106 = Incr_Console
       Using  "plain"  will  define  only the base entry of a key (i.e. the one
       with no modifiers in effect) without affecting  the  bindings  of  other
       modifier combinations of that key.

STRING DEFINITIONS
       In  addition  to comments and key definition lines, a keymap can contain
       string definitions. These are used to define what each function key  ac-
       tion code sends. The syntax of string definitions is:

              string keysym = "text"

       text can contain literal characters, octal character codes in the format
       of  backslash followed by up to three octal digits, and the three escape
       sequences \n, \\, and \", for  newline,  backslash  and  quote,  respec-
       tively.

COMPOSE DEFINITIONS
       Then there may also be compose definitions. They have syntax

              compose 'char' 'char' to 'char'
       and describe how two bytes are combined to form a third one (when a dead
       accent  or  compose  key is used).  This is used to get accented letters
       and the like on a standard keyboard.

ABBREVIATIONS
       Various abbreviations can be used with kbd-0.96 and later.

       strings as usual
              Defines the usual values of the strings (but not  the  keys  they
              are bound to).

       compose as usual for "iso-8859-1"
              Defines the usual compose combinations.

       To find out what keysyms there are available for use in keymaps, use the
       command

              dumpkeys --long-info

       Unfortunately,  there  is  currently  no description of what each symbol
       does. It has to be guessed from the name or figured out from the  kernel
       sources.

EXAMPLES
       (Be careful to use a keymaps line, like the first line of `dumpkeys`, or
       "keymaps 0-15" or so.)

       The following entry exchanges the left Control key and the Caps Lock key
       on the keyboard:

              keycode  58 = Control
              keycode  29 = Caps_Lock

       Key  number  58 is normally the Caps Lock key, and key number 29 is nor-
       mally the Control key.

       The following entry sets the Shift and Caps Lock  keys  to  behave  more
       nicely,  like in older typewriters. That is, pressing Caps Lock key once
       or more sets the keyboard in CapsLock state and pressing either  of  the
       Shift keys releases it.

              keycode  42 = Uncaps_Shift
              keycode  54 = Uncaps_Shift
              keycode  58 = Caps_On

       The following entry sets the layout of the edit pad in the enhanced key-
       board to be more like that in the VT200 series terminals:

              keycode 102 = Insert
              keycode 104 = Remove
              keycode 107 = Prior
              shift keycode 107 = Scroll_Backward
              keycode 110 = Find
              keycode 111 = Select
              control alt   keycode 111 = Boot
              control altgr keycode 111 = Boot

       Here's  an  example to bind the string "du\ndf\n" to the key AltGr-D. We
       use the "spare" action code F100 not normally bound to any key.

              altgr keycode 32 = F100
              string F100 = "du\ndf\n"

AUTHORS
       Andries Brouwer <aeb@cwi.nl>

SEE ALSO
       loadkeys(1), dumpkeys(1), showkey(1), xmodmap(1)

kbd                              24 April 1998                       KEYMAPS(5)

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