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charsets(7)             Miscellaneous Information Manual            charsets(7)

NAME
       charsets - character set standards and internationalization

DESCRIPTION
       This  manual page gives an overview on different character set standards
       and how they were used on Linux before Unicode became ubiquitous.   Some
       of this information is still helpful for people working with legacy sys-
       tems and documents.

       Standards  discussed  include such as ASCII, GB 2312, ISO/IEC 8859, JIS,
       KOI8-R, KS, and Unicode.

       The primary emphasis is on character sets that were actually used by lo-
       cale character sets, not the myriad others that could be found  in  data
       from other systems.

   ASCII
       ASCII (American Standard Code For Information Interchange) is the origi-
       nal 7-bit character set, originally designed for American English.  Also
       known  as  US-ASCII.   It is currently described by the ISO/IEC 646:1991
       IRV (International Reference Version) standard.

       Various ASCII variants replacing the dollar  sign  with  other  currency
       symbols and replacing punctuation with non-English alphabetic characters
       to cover German, French, Spanish, and others in 7 bits emerged.  All are
       deprecated;  glibc does not support locales whose character sets are not
       true supersets of ASCII.

       As Unicode, when using UTF-8,  is  ASCII-compatible,  plain  ASCII  text
       still renders properly on modern UTF-8 using systems.

   ISO/IEC 8859
       ISO/IEC  8859  is a series of 15 8-bit character sets, all of which have
       ASCII in their low (7-bit) half, invisible control characters  in  posi-
       tions 128 to 159, and 96 fixed-width graphics in positions 160–255.

       Of these, the most important is ISO/IEC 8859-1 ("Latin Alphabet No. 1" /
       Latin-1).  It was widely adopted and supported by different systems, and
       is gradually being replaced with Unicode.  The ISO/IEC 8859-1 characters
       are also the first 256 characters of Unicode.

       Console  support  for the other ISO/IEC 8859 character sets is available
       under Linux through user-mode utilities (such as setfont(8)) that modify
       keyboard bindings and the EGA graphics table and employ the  "user  map-
       ping" font table in the console driver.

       Here are brief descriptions of each character set:

       ISO/IEC 8859-1 (Latin-1)
              Latin-1  covers many European languages such as Albanian, Basque,
              Danish, English, Faroese, Galician,  Icelandic,  Irish,  Italian,
              Norwegian,  Portuguese,  Spanish,  and  Swedish.  The lack of the
              ligatures Dutch IJ/ij, French œ, and „German“ quotation  marks  was
              considered tolerable.

       ISO/IEC 8859-2 (Latin-2)
              Latin-2  supports  many  Latin-written  Central and East European
              languages such as Bosnian, Croatian,  Czech,  German,  Hungarian,
              Polish, Slovak, and Slovene.  Replacing Romanian ș/ț with ş/ţ was
              considered tolerable.

       ISO/IEC 8859-3 (Latin-3)
              Latin-3 was designed to cover of Esperanto, Maltese, and Turkish,
              but ISO/IEC 8859-9 later superseded it for Turkish.

       ISO/IEC 8859-4 (Latin-4)
              Latin-4  introduced  letters for North European languages such as
              Estonian,  Latvian,  and  Lithuanian,  but  was   superseded   by
              ISO/IEC 8859-10 and ISO/IEC 8859-13.

       ISO/IEC 8859-5
              Cyrillic  letters supporting Bulgarian, Byelorussian, Macedonian,
              Russian, Serbian, and  (almost  completely)  Ukrainian.   It  was
              never widely used, see the discussion of KOI8-R/KOI8-U below.

       ISO/IEC 8859-6
              Was  created  for  Arabic.   The  ISO/IEC 8859-6 glyph table is a
              fixed font of separate letter forms, but a proper display  engine
              should  combine these using the proper initial, medial, and final
              forms.

       ISO/IEC 8859-7
              Was created for Modern Greek in 1987, updated in 2003.

       ISO/IEC 8859-8
              Supports Modern Hebrew without niqud (punctuation signs).   Niqud
              and  full-fledged  Biblical Hebrew were outside the scope of this
              character set.

       ISO/IEC 8859-9 (Latin-5)
              This is a variant of Latin-1 that replaces Icelandic letters with
              Turkish ones.

       ISO/IEC 8859-10 (Latin-6)
              Latin-6 added the Inuit (Greenlandic) and Sami (Lappish)  letters
              that were missing in Latin-4 to cover the entire Nordic area.

       ISO/IEC 8859-11
              Supports the Thai alphabet and is nearly identical to the TIS-620
              standard.

       ISO/IEC 8859-12
              This character set does not exist.

       ISO/IEC 8859-13 (Latin-7)
              Supports  the  Baltic  Rim  languages; in particular, it includes
              Latvian characters not found in Latin-4.

       ISO/IEC 8859-14 (Latin-8)
              This is the Celtic  character  set,  covering  Old  Irish,  Manx,
              Gaelic, Welsh, Cornish, and Breton.

       ISO/IEC 8859-15 (Latin-9)
              Latin-9  is  similar to the widely used Latin-1 but replaces some
              less common symbols with the Euro sign  and  French  and  Finnish
              letters that were missing in Latin-1.

       ISO/IEC 8859-16 (Latin-10)
              This  character set covers many Southeast European languages, and
              most importantly supports Romanian more completely than Latin-2.

   KOI8-R / KOI8-U
       KOI8-R is a non-ISO character set popular in Russia before Unicode.  The
       lower half is ASCII; the upper is a Cyrillic character set somewhat bet-
       ter designed than ISO/IEC 8859-5.  KOI8-U, based on KOI8-R,  has  better
       support  for Ukrainian.  Neither of these sets are ISO/IEC 2022 compati-
       ble, unlike the ISO/IEC 8859 series.

       Console support for KOI8-R is available under  Linux  through  user-mode
       utilities  that modify keyboard bindings and the EGA graphics table, and
       employ the "user mapping" font table in the console driver.

   GB 2312
       GB 2312 is a mainland Chinese national standard character  set  used  to
       express simplified Chinese.  Just like JIS X 0208, characters are mapped
       into  a  94x94  two-byte matrix used to construct EUC-CN.  EUC-CN is the
       most important encoding for Linux and includes ASCII and GB 2312.   Note
       that EUC-CN is often called as GB, GB 2312, or CN-GB.

   Big5
       Big5  was  a popular character set in Taiwan to express traditional Chi-
       nese.  (Big5 is both a character set and an encoding.)  It is a superset
       of ASCII.  Non-ASCII characters  are  expressed  in  two  bytes.   Bytes
       0xa1–0xfe  are  used as leading bytes for two-byte characters.  Big5 and
       its extension were widely used in Taiwan  and  Hong  Kong.   It  is  not
       ISO/IEC 2022 compliant.

   JIS X 0208
       JIS  X 0208 is a Japanese national standard character set.  Though there
       are some more Japanese national standard  character  sets  (like  JIS  X
       0201,  JIS  X  0212,  and  JIS  X 0213), this is the most important one.
       Characters are mapped into a 94x94 two-byte matrix, whose each  byte  is
       in the range 0x21–0x7e.  Note that JIS X 0208 is a character set, not an
       encoding.   This means that JIS X 0208 itself is not used for expressing
       text data.  JIS X 0208 is used as a  component  to  construct  encodings
       such  as EUC-JP, Shift_JIS, and ISO/IEC 2022-JP.  EUC-JP is the most im-
       portant encoding for Linux and includes ASCII and JIS X 0208.   In  EUC-
       JP,  JIS  X 0208 characters are expressed in two bytes, each of which is
       the JIS X 0208 code plus 0x80.

   KS X 1001
       KS X 1001 is a Korean national standard character set.  Just  as  JIS  X
       0208,  characters are mapped into a 94x94 two-byte matrix.  KS X 1001 is
       used like JIS X 0208, as a component to construct encodings such as EUC-
       KR, Johab, and ISO/IEC 2022-KR.  EUC-KR is the most  important  encoding
       for  Linux and includes ASCII and KS X 1001.  KS C 5601 is an older name
       for KS X 1001.

   ISO/IEC 2022 and ISO/IEC 4873
       The ISO/IEC 2022 and ISO/IEC  4873  standards  describe  a  font-control
       model  based  on VT100 practice.  This model is (partially) supported by
       the Linux kernel and by xterm(1).  Several ISO/IEC 2022-based  character
       encodings have been defined, especially for Japanese.

       There  are  4 graphic character sets, called G0, G1, G2, and G3, and one
       of them is the current character set for codes with high bit zero  (ini-
       tially  G0), and one of them is the current character set for codes with
       high bit one (initially G1).  Each graphic character set has  94  or  96
       characters, and is essentially a 7-bit character set.  It uses codes ei-
       ther  040–0177  (041–0176) or 0240–0377 (0241–0376).  G0 always has size
       94 and uses codes 041–0176.

       Switching between character sets is done using the  shift  functions  ^N
       (SO  or LS1), ^O (SI or LS0), ESC n (LS2), ESC o (LS3), ESC N (SS2), ESC
       O (SS3), ESC ~ (LS1R), ESC } (LS2R), ESC |  (LS3R).   The  function  LSn
       makes  character  set  Gn  the current one for codes with high bit zero.
       The function LSnR makes character set Gn the current one for codes  with
       high  bit  one.   The function SSn makes character set Gn (n=2 or 3) the
       current one for the next character only (regardless of the value of  its
       high order bit).

       A  94-character  set  is designated as Gn character set by an escape se-
       quence ESC ( xx (for G0), ESC ) xx (for G1), ESC * xx (for G2), ESC + xx
       (for G3), where xx is a symbol  or  a  pair  of  symbols  found  in  the
       ISO/IEC  2375 International Register of Coded Character Sets.  For exam-
       ple, ESC ( @ selects the ISO/IEC 646 character set as G0, ESC  (  A  se-
       lects the UK standard character set (with pound instead of number sign),
       ESC  (  B  selects ASCII (with dollar instead of currency sign), ESC ( M
       selects a character set for African languages, ESC (  !  A  selects  the
       Cuban character set, and so on.

       A  96-character  set  is designated as Gn character set by an escape se-
       quence ESC - xx (for G1), ESC . xx (for G2) or ESC / xx (for  G3).   For
       example, ESC - G selects the Hebrew alphabet as G1.

       A multibyte character set is designated as Gn character set by an escape
       sequence  ESC  $ xx or ESC $ ( xx (for G0), ESC $ ) xx (for G1), ESC $ *
       xx (for G2), ESC $ + xx (for G3).  For example, ESC $ (  C  selects  the
       Korean character set for G0.  The Japanese character set selected by ESC
       $ B has a more recent version selected by ESC & @ ESC $ B.

       ISO/IEC  4873  stipulates  a narrower use of character sets, where G0 is
       fixed (always ASCII), so that G1, G2, and G3 can  be  invoked  only  for
       codes  with  the  high  order bit set.  In particular, ^N and ^O are not
       used anymore, ESC ( xx can be used only with xx=B, and ESC ) xx,  ESC  *
       xx,  ESC  +  xx  are equivalent to ESC - xx, ESC . xx, ESC / xx, respec-
       tively.

   TIS-620
       TIS-620 is a Thai national standard character  set  and  a  superset  of
       ASCII.   In the same fashion as the ISO/IEC 8859 series, Thai characters
       are mapped into 0xa1–0xfe.

   Unicode
       Unicode (ISO/IEC 10646) is a standard which aims to unambiguously repre-
       sent every character in every human language.  Unicode's structure  per-
       mits  20.1  bits  to encode every character.  Since most computers don't
       include 20.1-bit integers, Unicode is usually encoded as 32-bit integers
       internally and either a series of 16-bit integers (UTF-16) (needing  two
       16-bit  integers only when encoding certain rare characters) or a series
       of 8-bit bytes (UTF-8).

       Linux represents Unicode using the 8-bit Unicode  Transformation  Format
       (UTF-8).   UTF-8  is  a  variable length encoding of Unicode.  It uses 1
       byte to code 7 bits, 2 bytes for 11 bits, 3 bytes for 16 bits,  4  bytes
       for 21 bits, 5 bytes for 26 bits, 6 bytes for 31 bits.

       Let  0,1,x  stand  for  a  zero, one, or arbitrary bit.  A byte 0xxxxxxx
       stands for the Unicode 00000000 0xxxxxxx which codes the same symbol  as
       the  ASCII  0xxxxxxx.  Thus, ASCII goes unchanged into UTF-8, and people
       using only ASCII do not notice any change: not in code, and not in  file
       size.

       A  byte 110xxxxx is the start of a 2-byte code, and 110xxxxx 10yyyyyy is
       assembled into 00000xxx xxyyyyyy.  A byte 1110xxxx is  the  start  of  a
       3-byte  code,  and 1110xxxx 10yyyyyy 10zzzzzz is assembled into xxxxyyyy
       yyzzzzzz.  (When UTF-8 is used to code the  31-bit  ISO/IEC  10646  then
       this progression continues up to 6-byte codes.)

       For most texts in ISO/IEC 8859 character sets, this means that the char-
       acters outside of ASCII are now coded with two bytes.  This tends to ex-
       pand  ordinary  text  files  by only one or two percent.  For Russian or
       Greek texts, this expands ordinary text files by  100%,  since  text  in
       those  languages  is  mostly  outside of ASCII.  For Japanese users this
       means that the 16-bit codes now in common use  will  take  three  bytes.
       While  there are algorithmic conversions from some character sets (espe-
       cially ISO/IEC 8859-1) to Unicode, general conversion requires  carrying
       around conversion tables, which can be quite large for 16-bit codes.

       Note  that  UTF-8  is  self-synchronizing: 10xxxxxx is a tail, any other
       byte is the head of a code.  Note that the only way ASCII bytes occur in
       a UTF-8 stream, is as themselves.  In particular, there are no  embedded
       NULs ('\0') or '/'s that form part of some larger code.

       Since  ASCII, and, in particular, NUL and '/', are unchanged, the kernel
       does not notice that UTF-8 is being used.  It does not care at all  what
       the bytes it is handling stand for.

       Rendering of Unicode data streams is typically handled through "subfont"
       tables  which  map a subset of Unicode to glyphs.  Internally the kernel
       uses Unicode to describe the subfont loaded in video  RAM.   This  means
       that  in  the  Linux  console in UTF-8 mode, one can use a character set
       with 512 different symbols.  This is not enough for  Japanese,  Chinese,
       and Korean, but it is enough for most other purposes.

SEE ALSO
       iconv(1), ascii(7), iso_8859-1(7), unicode(7), utf-8(7)

Linux man-pages 6.9.1              2024-06-15                       charsets(7)

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